![]() ![]() ![]() ![]() The part of it that's most Fantasy Life, though, is the combat. If you like games that engage your brain with mindless-yet-enjoyable grinding interspersed with some extremely light farming and the occasional quest or new area to explore, then Kitaria Fables is perfect. Playing Kitaria Fables feels like treading the boards of a café that you go to every day: it's comforting, warm, and reassuring. So, yes, Kitaria Fables certainly isn't trying to break the mould, but that linearity isn't necessarily a bad thing. Weapons and armour can be upgraded with monster materials and a big chunk of change, making your attacks hit harder and your health last longer. You'll quickly be introduced to the "classless" combat system, in which you'll be able to use a sword, a bow, and the four elemental magics to craft your own loadout of spells and melee. Captured on Nintendo Switch (Handheld/Undocked) There's an undercurrent of an ominous nature, too, as magic has been banned for secret reasons. The central conflict in Kitaria Fables is pretty standard RPG fare: monsters becoming more aggressive, 'we need a hero', 'oh look here's a hero right here', 'it's dangerous to go alone', etc. Instead, what we found was a wonderfully robust and surprisingly sprawling RPG that's actually cute - so many games don't quite nail cuteness, but the second we met Timmy, the young chinchilla that runs a small shop in your home village, we were sold. After all, we've been burned by cute-looking stuff before. The pitch doesn't really do the game justice: "a delightfully cute action adventure RPG with farming and crafting" makes us feel that another-farming-game fatigue that followed in the wake of Stardew Valley, and the cat theming, we'll be honest, left us expecting something twee and hollow. but in a surprising twist, Kitaria Fables is the younger sibling to Fantasy Life that we never saw coming. Between games like Ni No Kuni (also Level-5) and cutesy Rune Factory-likes such as Littlewood, we've come close. It's been seven years since Level-5's toylike RPG masterpiece Fantasy Life came to the 3DS in the West, and like addicts seeking our next hit we've been searching for something that replicates that feeling ever since. I want to put it in a window so I can see the taskbar (I have messengers and stuff I need to see notifications from while gaming).ĮDIT: For some strange reason, using the keyboard to interact with the options menu doesn't work but it worked with a controller? weird.Captured on Nintendo Switch (Handheld/Undocked) Why can I not window this game? I was so happy when I saw the "Maximize" option, as that implies that it will put the game into a Window and then Maximize that window (SO FEW GAMES DO THIS!!!) but no, it simply does nothing (like the "Off" option). The same thing happens if I try any other button, and "Default" is greyed out, implying it's using the "Default" option. Going to Fullscreen Mode and selecting "Off" does nothing, and the apply button is still lit up. Selecting 1920x1080 makes the screen flicker just briefly for a second.Ģ). I am using 1440p as my native desktop resolution.ġ). So, I just bought the game and of course, it wants fullscreen (or, well, borderless window) at native resolution by default. ![]()
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